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PURPOSE:
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Students will be able to design a hands-on scientific
demonstration.
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Students will be able to research using a variety of technological
resources.
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Students will be able to assimilate information into a useful
form.
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Students will be able to use technology to create a museum
placard.
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Students will be able to teach their topic to grade school
students.
DESCRIPTION:
In this project, students create an ocean museum. They work in
partners to create their own exhibit. Each exhibit must have an
interactive computer placard containing their information. The
exhibits must also have a hands-on component. Grade school students
come to participate in the museum as the high school students present
their information.
ACTIVITIES: (Note: This is a unit plan that may cover several days to several
weeks. Not all of the following activities/standards will appear in the
video clips used.)
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Procedures:
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Curriculum
Standards from http://www.intime
.uni.edu/model/
content/cont.html
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Group students into pairs.
Give a brief overview of the assignment and grading
criteria. Allow students to choose an ocean topic
from the list provided.
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Science Grades 9-12:
A2, E1
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Instruct students to create ten
learning objectives for the grade school students
who will be visiting the museum.
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Science Grades 9-12:
A1, E2
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During the process of selecting
objectives, students access a variety of research
information using encyclopedias (both electronic
and traditional), CD-ROMs, the Internet, books, and
videos.
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Science Grades 9-12:
A1, B2-B6, C4, C5, C6, D1, D2, F1
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Grades 9-12: 2, 5, 6, 7, 8, 9,
10
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Once 10 objectives have been
established and clearly understood, students
develop their museum exhibits, keeping in mind that
it must address the needs of the auditory, visual,
and tactile learner.
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Science Grades 9-12:
A2, E1
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Students engineer the hands-on
component of the exhibit. Students may access
lab and demonstration resources, but also may
design their own experiments.
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Science Grades 9-12:
A1, A2, E1, E2
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Grades 9-12: 2, 5, 7, 8, 9,
10
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Using HyperStudio, PowerPoint,
or another application that students are
familiar with, students create an electronic
placard that reinforces the learning objectives
created earlier. Some students might choose to
create an interactive learning game, while others
may just present the information in an interesting
way.
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Science Grades 9-12:
A1, A2, E1, E2
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Grades 9-12: 2, 3, 5, 6, 7,
8, 9, 10
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Set aside at least one day for
students to practice their exhibits while their
peers critique them and offer suggestions. This
gives students a chance to learn about other
exhibits and refine their presentation.
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Science Grades 9-12:
E2
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Grades 9-12: 8, 10
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Contact elementary
classrooms early in the project to schedule
their visit to the museum. Have high
school students direct elementary students to
exhibits and help present information and explain
procedure for hands-on component of exhibit. For
efficiency, elementary students can be divided into
small groups and rotate around the room every
ten minutes. This gives high school
more repetition and experience teaching their
information.
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Science Grades 9-12:
E2
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Grades 9-12: 1, 2, 3, 4, 5, 7,
9, 10
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After the project is complete,
students write a personal reflection about what
they have learned about oceans, teaching, and
themselves through this project.
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Science Standards Grades 9-12:
A1, E2, F1
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TOOLS & RESOURCES:
Software:
HyperStudio. HyperStudio. Available: http://www.hyperstudio.com.
PowerPoint. Microsoft.Available: http://www.microsoft.com.
Access to Computers:
We used our library, which has 14 computers with 2 students
on each computer.
The Following Handouts:
Ocean
Exhibits Are Us
Oceans
Are Us
ASSESSMENT:
Students were assessed using the grade sheet that is
included above. They also received feedback from each other
before the grade school students participated. They
presented to each other and used the following critique
sheet. Also, included is a writing assessment, which students
used to evaluate the project afterwards.
Critique
for Ocean Exhibits
Personal
Reflection on Ocean Exhibits
1.What did you
learn about Oceans that you did not already know?
2.What did you
learn about teaching through this project?
3.What did you
learn about yourself through this project?
4.What would you
do differently if you could do it all over again?
5.What could
your teacher do to improve this
project?
CREDITS:
Sharon Texley, Media
specialist, Smoky Valley High, Lindsborg, KS
stexley@smokyvalley.org
Julie McLaughlin, Science teacher, Smoky Valley High,
Lindsborg, KS
jmclaugh@smokyvalley.org
TIMELINE & COURSE OUTLINE:
This activity takes about 3 weeks.
1 day to select topics and begin writing
question
2-3 days for research
3-4 days for making computer placard
1-2 days to assemble hands-on components and do peer
critiques
1-2 days for grade school students to visit museum
1-2 days for writing assessment
This same unit was taught last year and
it took approximately the same amount of time. Using this
project, the content was not covered as in-depth, but
students learned a greater variety of skills in the ocean
exhibits.
COMMENTS:
This is the first year for teaching this learning
activity in this way. I did a similar project using
Hyperstudio a few years ago. Some of the great ah ha's have
been watching students who are not normally motivated in
class seemingly come alive when it comes time to work on the
computers. It is also really fun watching the high school
students interact with the elementary students. The older
students always seem to have this special sense of
confidence around the younger ones. Some students who would
never be comfortable speaking in front of their peers,
actually shine in front of younger students. Although you
might not expect it, high school love receiving thank you from the elementary classes.
Teaching Resources:
The reason that I chose this application was
mainly, because most students were already familiar with the
application so it would limit the amount of time in class I
would spend on teaching a new program. Also, it is an
application that a first-time user can pick up on rather
quickly. Someone who is familiar with it already can
use it in more advanced ways.
School
Background Information:
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Lindsborg is a town of 3,500 people which actively preserves its Swedish heritage. Many adults are employed in local industries including farm and landscape equipment, batteries, and fluorescent lamps manufactures.
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Smoky Valley High School has about 360 students. Around 97% of the students are White, 1% are African American, 1% are Asian, and 1% are Hispanic.
Teaching Strategy:
I chose this teaching strategy because it was a change
of pace for my students. I like to use a variety of teaching
methods so students pick up different skills along the way.
I feel that students need to familiarize themselves with
more and more technology to be well prepared for
graduation.
Technology as Facilitator of Quality
Education Model Components Highlighted in This Activity
http://www.intime.uni.edu/model/modelimage.html
(Note: This is a unit plan that may cover several days
to several weeks. Not all of the elements from the
Technology as Facilitator of Quality Education Model that
are described below will appear in the video clips
used.)
I think that this video shows Active Involvement as you watch the students become the teachers.
Because they are creating an exhibit that will be displayed
in front of elementary students, this creates a Compelling Situation. Students want to look good in front of younger
children so they are motivated to put together a fun and
creative exhibit.
Students must process information when
choosing a topic, constructing their own objectives, picking
out the most important information to teach, and
communicating that information in a way that the children
will enjoy. Students get Frequent Feedback through their
peer evaluations, children's responses, and group discussion
afterwards.
Students learn about Democracy as they
work with their partners to put together their
exhibits. They learn Tolerance when the grade school
students don't do exactly what they want when they are
teaching them.
Student Characteristics:
I teach mostly freshman, so classroom management was a
consideration. Having access to the library made this job a
little easier because all of the resource materials and
technology were all located in one central area, allowing me
to monitor student behavior a little better. I also feel
that students have more freedom in an assignment like this
so they are free to choose topics and tools that they enjoy
using.
How the Activity Has Evolved Over
Time:
This activity originally evolved out of a project I did
a few years ago where students designed zoo exhibits. One
part of that assignment was to use HyperStudio to make a
placard. This shows the versatility of this kind of project.
It can be adapted to almost any content area by simply
changing the name of the museum.
(Learning activity format adapted from
National Educational Technology Standards for Students
Connecting Curriculum & Technology http://cnets.iste.org/students
)
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Last updated:
03/18/08
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