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PURPOSE:
This learning activity provides a follow-up activity for
students to:
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Apply
their understanding of the use of different pieces of technology equipment
students study in class.
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Share
their results with peers.
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To
perform communication skills such as speaking, listening, writing, and
reading.
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Link the
school and students with the community in a “real life” project, which
allows the students to take ownership.
DESCRIPTION:
Note: This assignment
can take up to two full months to complete depending on the complexity of the
subject matter.
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Students
finish up the computer applications class with a project that will require the
students to revisit each of the course objectives or skills that were learned
during the semester. The project will
require the students to perform skills other than technology skills, such as
speaking, listening, writing, and reading.
One of these such projects was to develop a promotional tool for the
city of Manson.
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A CD-ROM
including history, facts, interviews, and a virtual tour of the city is created
using all the technology tools available to our school district. Some of these included digital camera and
camcorder, scanners, Internet, e-mail, digital video editor, sound editor,
PowerPoint, Premiere, PhotoShop, etc.
·
Each student
researches an area of study and uses his/her technology skills to build that
segment of the CD-ROM project.
· The students’ section of
the CD-ROM is evaluated and also an applied/hands-on skill evaluation is given
to each student.
ACTIVITIES:
(Note: This is a unit plan that may cover several
days to several weeks. Not all of the following activities/standards will
appear in the video clips used.)
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Procedures:
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Curriculum Standards from http://www.intime.uni.edu/
model/content/cont.html :
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Technology Standards (NETS) Performance Indicators from
http://cnets.iste.org/
profiles.htm :
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Introduce
the assignment. Brainstorm and share
ideas about the project.
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English Language Arts: 4, 5, 6, 7, 8, 11
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Grades
9-12: 1, 2
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Assign
students area of study.
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Social
Studies: 9-12 II a, b, c, d
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Grades
9-12: 1, 2
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Begin
the research phase.
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English Language Arts: 4, 7, 8
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Grades
9-12: 5, 7, 8, 10
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Begin
slide production.
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English Language Arts: 4, 5, 6, 8
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Grades
9-12: 5, 7, 8, 10
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Edit
video and sound.
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English Language Arts: 4, 5, 6, 8
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Grades
9-12: 5, 10
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Begin
compiling all slides and proof.
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English Language Arts: 4, 5, 6, 8
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Grades
9-12: 10
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Record
to CD-ROM format.
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English Language Arts: 8
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Grades
9-12: 10
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TOOLS &
RESOURCES: Hardware: Digital
Camcorder
Digital Camera
Scanner
Digital Video Editor System
Software:
MS
PowerPoint. Microsoft Corp. Available: http://www.microsoft.com
Adobe Premiere. Adobe. Available: http://www.adobe.com
Adobe PhotoShop. Adobe. Available: http://www.adobe.com
Internet Explorer. Microsoft Corp.
Available: http://www.microsoft.com
MS Word. Microsoft Corp. Available: http://www.microsoft.com
Web Sites:
Government
Data Web Sites
Map Sites
Geological Sites
Computer Accessibility:
Media Center equipped with 25 computers and video and presentation equipment
ASSESSMENT:
Students
will be evaluated through the use of an applied (hands-on) test. They will demonstrate knowledge of use of
each technology used in the project.
Also, their final project will be evaluated in terms of
completing each required computer application within the project.
CREDITS:
Brad Kruse
Manson Northwest Webster High Manson, Iowa
kruseb@manson-nw.k12.ia.us
TIMELINE
& COURSE OUTLINE:
This project
is the last of the assignments in the class each year. It works perfect because it summarizes each
technology studied during the semester and also allows students to take
ownership in the final outcome.
Much of the video footage was reenacting. The interviewing and some of the video recording
was live for the first time. I split
the students in groups covering each aspect of the project throughout the
semester. This project would normally
take about 6 weeks to complete.
COMMENTS:
I always
try to do this type of project each year in my class to revisit each of the
course objectives or skills that were learned during the semester. The best experience I have had with this
type of project is that students feel a sense of pride in their work. They know that it will be used by the community
in the future and that they have ownership in the project.
Technology Resources:
I chose
these technology resources because they were needed directly to finish the
project. The digital video computer
system allowed us to shoot video and then come back and edit it to the size and
content we needed for the CD-ROM.
School
Background Information:
The population of Manson
town is 1800 people. The majority of parents are employed.
Approximately half of the parents works for Manson retail and
agriculture and half work at Ft. Dodge, a nearby city of 40,000 people.
The enrollment in our district is 882 students. None of the students
have limited English fluency. We have 99% Caucasian students, and 1%
Korean and Afro-American students.
Teaching Strategy:
I love
this teaching strategy because it allows students to think for themselves and
use their higher-order thinking skills to trouble-shoot, edit, and create a final
product that will actually be used by the community.
Technology as Facilitator of Quality Education Model Components
Highlighted in This Activity:
http://www.intime.uni.edu/model/modelimage.html
(Note: This is a unit
plan that may cover several days to several weeks. Not all of the elements from
the Technology as Facilitator of Quality Education Model that are described
below will appear in the video clips used.)
Democracy:
Individual Responsibility and Civil Involvement with Others
Students worked together on project, sharing information, meeting with
groups of community members, etc. Each
student had a responsibility to get their part done.
Thinking Together and Making Meaning
Students had to brainstorm together to come up with the final product.
Critical Thinking and Decision Making
Students had to come up with ways to combine the different segments
together and to operate the technology equipment and trouble-shoot.
Information Processing:
Enjoyable
Setting
The
students enjoyed being able to work in the relaxed atmosphere of the computer
lab and going on field trips.
Reflection
The students had to revisit their past work and work through the process again.
Informal Learning
The students were given permission to visit with each other and freedom to walk
around to the different tech tools, etc.
Direct Experience
The students actually had to put themselves into the different countries and
learn about them as though they had actually been on this trip.
Active Involvement
The students had to be very active while using the technology equipment and
creating ideas for their trips.
Student Characteristics:
Students
that were more "out-going" found the interviewing much easier than
the others and also led the group discussions.
Some students, more introverted, felt more comfortable working with the
technology tools directly. Students
that were organized did much better and handled deadlines much better. Students found working at their own pace,
much less intrusive and felt less pressure.
How the Activity has Evolved Over Time:
It has grown into a larger
project, incorporating more technologies each year, because of the availability
of technology and the improvements of the equipment, etc.
(Learning
activity format adapted from National Educational Technology Standards for
Students Connecting Curriculum & Technology http://cnets.iste.org/students
)
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Last Updated: 03/18/08
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